amanda tong

TAM: Take A Minute

A mobile app to remind student-athletes to take care of themselves amidst a busy schedule, with personalized recommendations

UX Research
UI/UX Design
Wireframing
Mobile
University Project
Duration
Sep - Oct 2022 (6 weeks)
Team
Ruofan Li
Christine Tang
Tools
Miro, Figma
Class
Human-Centered Design
Location
Cambridge, MA

At-A-Glance

TAM: Take a Minute is a mobile app idea conceived as part of the 6-week intensive Human-Centered Design class I took with MIT's Integrated Design & Management department. TAM focuses on alleviating the busy schedules of student-athletes, using AI to find the best gaps in their schedule to remind the user to "take a minute" and practice a chosen self-care method.

My primary role was facilitating our brainstorming process, refining the UI design, and creating the information architecture.

01 Context
Where did this idea come from?

We started with the theme "On the Move" and told to identify our own problem space and user group. As no one in our group were student athletes, we chose to interview the student athletes on campus to discover their unmet needs and pain points.

02 Problem
Student athletes have normalized undue stress

From our interviews, we found that student-athletes frequently struggled with juggling both academics and their sport, resulting in many stressful overlaps. However, despite this stress, while some recognized this struggle, many did not prioritize themselves or self-care as a result.

How might we encourage student athletes to prioritize their wellbeing?

unmet needs

Organization

Stay on top of responsibilities

Peace

Escape from a busy schedule

Flexibility

Minimize time conflicts

Self-care

Prioritize well-being

03 Solution
Introducing TAM
04 Process
Human-centered design

We followed MIT IDM's Human-centered Design Process, while also incorporating Agile design methods to ensure we would have an MVP at the end of the class.

User Research
Research Analysis
Concept Generation
Digital Prototyping
Testing
Iteration & Refinement
Storytelling
05 Research
Talking with student-athletes

We anonymously surveyed MIT students via Google Form, and conducted 15-30 minute individual interviews with both MIT and non-MIT students.

Interview demographics

29

survey respondents

12

in-depth interviews

15

sports represented


Interview results

We reviewed our results and organized all our notes into a Miro board, finding five common themes across both survey answers and interviews: time management, physical health, mental health, community, and priorities.



Key Quotes

"Exams around the corner, practices... everything jumps on you at one time"
- Sophomore, basketball player
"With homework, work, and soccer, I don't have time... Instead, I just sit on my phone."
- Junior, soccer player
06 Analysis
What their answers indicate

Insights

We discovered that student athletes' primary needs were organization, peace, flexibility, and self-care, and initially brainstormed three How Might We statements:

How might we...

  • encourage student athletes to prioritize their wellbeing?
  • minimize student athletes' stress?
  • help student athletes manage their responsibilities?
  • We decided to focus on the first one. We wanted to focus on a matter that seemed more urgent. Student athletes commonly cited busy, stressful schedules yet were more disinclined to admit a lack of proactivity towards self-care. Common responses were often "I don't have time" or "My sport is my self-care."

    We hoped to find a solution that could help them find that time to relax in a separate environment that did not simulatenously act as their stressor.

    Personas

    Sally (Primary User)

    Junior, Biology Major, Soccer Player

    Cares About...
    Excelling in her sport, academics, physical therapy job

    Needs...
    Time management, more awareness of self-care strategies

    Charlie (Secondary User)

    Freshman, Undecided, Hockey Player

    Cares About...
    Team community, life balance, productivity

    Needs...
    Higher productivity in the off-season, connection outside of sports
    07 Ideation
    Finding the right answer

    Brainstorming

    Reflecting on the personas and overall user research insights, we began to ideate with a focus on self-care solutions for student-athletes. We charted a How-Why diagram and also facilitated a 10-minute brainstorming session. Based on our ideas, we also did a brief market analysis to see alternative self-care apps already available.

    Left: How-Why diagram, starting with the prompt "Athletes are stressed." / Right: Results of brainstorming session and market analysis.

    Our first approach

    We initially settled on wanting to connect teammates and coaches to provide a social, community-based aspect to self-care reminders.

    Mood and energy level checker

    Daily reminders for self-care

    Communication with coach/team

    Initial wireframes for login and register flow, mood checker, and team surveys on mental health.

    However, after initial user tests, we discovered common concerns:
    "How will teams know to use this? What if they don't want to talk to their team or coaches?"
    "What if people are too busy to answer all these questions?"

    Back to the drawing board

    We realized that we had tried to address too many needs at once. After looking back at our ideation on Miro, we went back and focused on just one need: daily reminders for self-care.

    Mood and energy level checker

    Daily reminders for self-care

    Communication with coach/team


    Interviewee's schedule.

    With a new goal in mind, we also decided to address the feedback: student-athletes are so busy, that we decided that these reminders should be for short self-care breaks that fit into their schedule.

    One interviewee had given us a screenshot of their schedule, packed with academics, sports, and a part-time job. We noticed that there were small gaps in their schedule that they could use for those short breaks.

    We wanted our new solution to be able to find those specific small gaps to send reminders, for when it would be convenient for the user.

    08 User Flow
    Guiding a user to take a break

    Based on this new idea, we developed a simplified user flow.

    09 Wireframes
    Sketching the idea
    10 Mockups
    Final design
    Organization

    Get reminders at the right time

    • Sync your calendar with the app, only getting reminders when you have a break in your schedule.
    Flexibility

    Choose when you get reminders

    • Set when to receive reminders
    • Indicate self-care activities you like to do
    • Manually log or skip breaks if necessary.
    Peace

    Get notifications based on your preferences

    • Choose what you're doing for a break and how long
    • Smaller number of choices based on preferences
    • Simple interface to encourage you to take time away from your phone
    Self-care

    See past activity, streaks, and change preferences

    • See activity and streak calendar to encourage you to maintain self-care habits
    • Change self-care preferences at any time, with laid-out choices to reduce cognitive load
    11 Testing
    User feedback

    We returned to three interviewees to get feedback on our new prototype, resulting in the following quotes:

    "I can see myself using it towards later time of the day"
    "I don't think it's stressful. It's an option you can take, not like forcing you to do something."
    12 Results
    What happened in the end?

    At the end of the 6 weeks, after practicing Agile and human-centered design methods, we presented our final high-fidelity prototype to professors and industry leaders.

    13 Takeaways
    Reflecting on TAM

    Our group went through a lot of ideation and constant problem-solving, resulting in some rushed sections of the project. In particular, I think we could have used more user testing.

    We also talked among our group of adding more incentives to pursue self-care, such as on-campus or local coupons after completing a certain amount of breaks, or logging a certain streak.

    Acknowledgements

    A huge thank you to my teammates, Ruofan Li and Christine Tang, who I collaborated with in all aspects of the project! We worked well in making sure all our opinions were voiced, heard, and incorporated.

    I also have to thank the course staff from the IDM department, who were always open in giving advice and constructive criticism that helped us create TAM.